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towers.doc
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1997-01-01
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TOWERS.DOC Rev: 23 May 1992
Contents:
SUMMARY
STARTING THE GAME
BUILDING
MAP CONTROLS
SCORING
DETAILS
SHAREWARE & THE ASP
---------
SUMMARY:
---------
How high can you build? TOWERS is similar to Tetris, since you need to
place blocks of varying size. That's where the similarity ends -- you need
logic and planning, rather than quick reflexes in TOWERS. You build one
level of the tower at a time, trying to fit the blocks in the tightest
pattern. Each level becomes the base for the next level. TOWERS uses
Cascoly's unique 3-D perspective graphics to show fantastic detail. As you
scroll from side to side, the perspective changes.
There are several different maps, of varying difficulty.
TOWERS requires a MS compatible mouse and EGA or better graphics.
Credits: Design & programming: Steve Estvanik
Graphics programming: Ken Birdwell
Betatesters: Karim Nassar
Steve Blendermann
Dave Morse
STARTING THE GAME:
------------------
To start the game, choose Play from the main menu. This will use the
default map. (Later use the Map command to select alternate maps). Start
with Difficulty 1. This will give you the easiest setup and let you become
acquainted with the commands while playing the first game.
Right click near a map edge (cursor keys work, too) scrolls the map in any
direction (including diagonally.
The box in the lower left shows the shape of the current wall. You have to
find a place where they will fit, much like a puzzle or the game Tetris.
Place it by clicking on a place on the map. A piece cannot be placed if
there is any blocking terrain.
If a piece is placed near an existing wall, the space is filled in. This
results in a piece being placed that does not resemble the piece that was
displayed.
You can also rotate or discard the current segment. Rotate the piece by
pressing F7. Press F8 to discard the current piece (this adds a slight
penalty to your score and time, depending on difficulty.)
Function keys:
F1: Help
F2: Grid pattern
F4: Global map
F5: Turn entire map 90 deg clockwise
F6: Turn entire map 90 deg counterclockwise
F7: Rotate current wall segment
F8: Discard current wall segment
F10: Quit the game
Alt-S toggle sound
Buttons:
Global -- Same as F4
View -- Shows a 3D view of current tower
Stat -- Statistics for current game
Goals
-----
Your goal is to build the tallest tower you can. The best way to do this is
to make each stage as compact as possible, with as few gaps.
BUILDING
========
The box in the lower left shows the shape of the current wall or hedge
segment. You have to find a place where they will fit, much like a puzzle or
the game Tetris. Place it by clicking on a place on the map. A piece
cannot be placed if there is any blocking terrain.
You can also rotate or discard the current segment. Rotate the piece by
pressing F7. Press F8 to discard the current piece (this adds a
slight penalty to your score.)
Restrictions:
-------------
The time alloted for building decreases with each level, according to
difficulty. If you discard a piece, time is also lost.
The size of the groups required to save increases with level, too.
MAP CONTROLS
============
Scrolling
---------
Use the right mouse button to scroll the map in any direction. Use the
global map function to quickly jump to any area on the map, or just to see
the overall view.
Rotate map
----------
You can turn the entire map by 90 degrees in either direction, using the F5
and F6 keys. This sometimes is helpful to see behind taller terrain types.
The global map is always shown with a northern orientation, though.
Show grid
--------
The F2 key or Grid button displays a grid on the map. This helps in
placement of terrain, since it shows the base of a wall or hedge segment.
The grid remains in place until you scroll off, or call the global map.
SCORING:
========
Your goal is to build the tallest tower you can. Each level or stage
becomes the base for the next level. A compact base, with no spaces is
easier to build on.
You score points for each wall segment placed, based on the difficulty and
the level. To proceed to the next stage each wall segment must include a
minimum number of segments. This value changes with difficulty. At
difficulty 1, the minimum is 5, at 20, it's 24. Any smaller group will be
discarded before proceeding to the next level ( you do get points for these
discarded groups, though. )
Hall of Fame
------------
In the hall of fame (HOF), scores are kept by difficulty, map, and date. You
can also enter your name.
If you want to clear the HOF, enter the DOS command:
DELETE *.HOF
If you want to edit the HOF, you can remove individual lines, using any text
editor. However, you should be sure that the first line of the file shows
the current number of entries.
DETAILS
=======
Stats Button
------------
Click on this button to see details on the current tower. The clock
continues to run while you use this feature.
View Button
------------
Click on this button to see a 3D image of the entire tower. You can choose
a viewing distance of 1 to 9, where 1 is the closest and 9 the farthest from
the tower. Usually 4 will be a reasonable view, but you might want to
experiment with other values, depending on where on the map your tower is
located. The clock stops while you use this feature, so it's also a way to
pause the action if you want.
***************************************************************************
* REGISTERING SHAREWARE *
***************************************************************************
Shareware is a means of distributing software. Under the shareware concept,
software may be freely copied and passed along to others, or distributed
through bulletin board systems or national networks.
As a recipient of a shareware program, you may use the software for a short
trial period to determine if it meets your needs. If the software is not
suitable, then you can discard it. If you decide to use it, you must pay by
registering. When you register a Cascoly shareware program, you receive:
* A copy of the latest version of the program
* A bonus of any other Cascoly program of equal or lesser value
(see REGISTER.FRM for details)
* A free introductory account on CompuServe including a private User
ID number and password, $15 introductory usage credit, and a
complimentary subscription to CompuServe Magazine, - a $30 value!
* A minimum of 90 days online support via CompuServe or by
telephone. Support by mail is also available, if accompanied
by a SASE.
* You will also receive bonus maps for new starting positions
To register a program, enter the following command:
COPY REGISTER.FRM LPT1:
and the order form will be copied to your printer. Check off the program
you wish to register, and check the program you wish to receive as a bonus.
Cascoly Software is a member of the Association of Shareware Professionals
(ASP). ASP wants to make sure that the shareware principle works for you.
If you are unable to resolve a shareware-related problem with an ASP member
by contacting the member directly, ASP may be able to help. The ASP
Ombudsman can help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products. You can contact
the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006 or send a Compuserve
message via easyplex to ASP Ombudsman 70007,3536